
The Bushi is a fast class with heaps of Magick Lore to augment the damage of katanas and Shades of Black, but it doesn't do much else on its own. You may be more familiar with this job as the Samurai class in other games in the series, and that's exactly what it is under a different name. The Black Mage's primary weapon type, staves, are ill-suited to manually attacking but some boost magic damage of their own element (Flame Staff, Glacial Staff). That said, Time Battlemage is a decent fit. You absolutely want to pair this class with another that's less busy or one you want to roll in Magick Lores.īlack Mage should generally not be paired with other heavy Magick classes like Red Battlemage or White Mage due to Gambit and MP limitations. This is a class geared toward Magick use and Magick use only, but that doesn't mean you should have a Black Mage character have another Magick user - rather, it means almost the opposite.Ī Black Mage's Gambit layout is going to be as busy as a White Mage's, and quickly. One of the quintessential Final Fantasy classes, the Black Mage is just as thunderously overpowering here as it is in other games in the series.

If you're going for every hunt and Esper, you absolutely have to take Esper allocations into consideration when planning your parties.Swiftness can only stack up to 3 times, and the above License sharing rule still applies.Unlike the original game, Magick and Battle Lores now grant +20% (previously +10%) to their respective stats.Some jobs have a ton to do and some barely have anything to do at all, so plan your combinations with their endgame responsibilities in mind.Battle and Magick Lores (both very important) also share Licenses between jobs, but whether one will unlock the other is based on their LP cost (so unlocking a 30 LP Magick Lore on one board won't unlock a 70 LP one on another, but if both have 50 LP Magick Lores, unlocking on one will unlock on the other).Licenses that are shared between both of a character's jobs only need to be unlocked on one job.There are, of course, things to know about that system you need to bear in mind when thinking up parties: Technick key Character stats Other guide linksĪs mentioned, whether you've played the original game or the IZJS version, the duo classing system in TZA adds some more depth to your character customization. Past that we have a table with all the Espers and what they give each class, and lastly a key to what many Licenses mean as well as what the Technicks do.

There is one for each job, listing out the licenses it receives as well as optional ones from Quickenings and Espers (only one character to an Esper!). There are several sections to this guide.
